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	<title>Rules of the Game</title>
	<link>http://www.petrieslastword.com</link>
	<description>strategy for games</description>
	<lastBuildDate>Wed, 18 Aug 2010 22:57:05 +0000</lastBuildDate>
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	<item>
		<title>openings, austria</title>
		<description><![CDATA[Austria is a hard country to play. Any of the alliances that form in the region will try to kill him. Turkey has to attack him to expand westward. And if Russia and Italy ally, the first target will be him. So the Austrian player is always cautious. Look at what happens if they show [...]]]></description>
		<link>http://www.petrieslastword.com/?p=170</link>
			</item>
	<item>
		<title>openings, italy</title>
		<description><![CDATA[Italy is, perhaps, the easiest country to read. Mostly because it’s not that its moves are transparent, but that Italy doesn’t have very many options to survive. Italy must neutralize Austria as a threat. Two options exist for this: using diplomacy to convince Russia and turkey to attack Austria, or attacking Austria yourself. Austria may [...]]]></description>
		<link>http://www.petrieslastword.com/?p=168</link>
			</item>
	<item>
		<title>openings, germany</title>
		<description><![CDATA[Germany’s openings can be divided into three types: power-hungry, standard, and evasive maneuvers. Evasive maneuvers are any moves that advance units to the east or south of Germany. This is the result of a paranoid and panicking Germany who has been convinced that Russia or Austria is out to kill him. A power-hungry Germany will [...]]]></description>
		<link>http://www.petrieslastword.com/?p=165</link>
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	<item>
		<title>opening moves, france</title>
		<description><![CDATA[France is a politically influenced country. While it has some standard moves, it is easily influenced by its impression of other countries. So I will look at it’s openings from the perspective of individual units. First up is Brest. Brest has two candidate moves; English Channel or the mid-Atlantic ocean. Mid-Atlantic is the standard move [...]]]></description>
		<link>http://www.petrieslastword.com/?p=155</link>
			</item>
	<item>
		<title>back to diplomacy- opening moves</title>
		<description><![CDATA[In previous posts about diplomacy, I only gave basic advice for playing the games. That approach left out the most basic part of the game, reading the opening moves. Understanding how the political standing between nations translates to actual moves on the board, enables one to unravel the tangle of lies and deception so often [...]]]></description>
		<link>http://www.petrieslastword.com/?p=153</link>
			</item>
	<item>
		<title>cosmic encounter</title>
		<description><![CDATA[Cosmic Encounter is one of those old games that keeps coming back for more. Currently, it is being produced by Fantasy Flight Games. One word of warning, I have an older version of the game. This means that some of the features and aliens that Fantasy added to the game I have not played with. [...]]]></description>
		<link>http://www.petrieslastword.com/?p=147</link>
			</item>
	<item>
		<title>closing axis and allies</title>
		<description><![CDATA[Everything that isn&#8217;t situational I think I covered, so this is the last post an Axis and Allies. The one thing to remember is to play a power that fits your style. If you like to be the center of attention and influence everything around you, play Germany. If you like naval power, play as [...]]]></description>
		<link>http://www.petrieslastword.com/?p=144</link>
			</item>
	<item>
		<title>naval power &#8211; invasion</title>
		<description><![CDATA[if you are looking to invade somebody, first you need your protective fleet in place. then you build transports, and load them up. use 1 infantry, 1 tank per ship. keep in mind that you can also bombard if you have battleships or cruisers attacking from the same space. this is why 1 battleships are [...]]]></description>
		<link>http://www.petrieslastword.com/?p=139</link>
			</item>
	<item>
		<title>naval power &#8211; protection</title>
		<description><![CDATA[the most important part of a nation&#8217;s power in axis and allies is the naval power. without naval power, three nations are forced to build factories to place units onto the mainland. in addition, the transports used to move troops are defenseless. this means naval power is divided between transports, and ships. so the question [...]]]></description>
		<link>http://www.petrieslastword.com/?p=137</link>
			</item>
	<item>
		<title>america</title>
		<description><![CDATA[America is the most flexible of the allies. it can chose one of three battle plans first; send all of your forces to Germany. second; concentrate all of your forces on japan. third; a mix, send a majority of your forces against one power, and a weaker force to keep the other in check. what [...]]]></description>
		<link>http://www.petrieslastword.com/?p=132</link>
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