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admin on Wednesday, January 20th, 2010 |
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of course, the yu-gi-oh wikia (yugioh.wikia.com) is always the best place to go for deck ideas and such. under the tips section for each card you can find interesting ways to use any given card.
maybe you already know what deck you want, but you are missing some of the cards. then head over to amazon.com
and search for the cards you need.
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admin on Tuesday, January 19th, 2010 |
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the most important part of tempo is card advantage. if you run out of card advantage, it doesn’t mater how powerful the cards in your deck are, you have lost. When evaluating card advantage, you need to consider 2 things: what advantage do you loose? what advantage do you gain? cards that leave the field when they use there effects have at least -1 point of card advantage. so jar of greed has a -1 and a +1 card advantage. this card would be good in a 40 card deck, but i would not recommend it for a over 40 card deck. why? because the card has a net 0 card advantage. since the effect allows you to draw one card, it is essentially not drawn. in a 40 card deck, it’s like only having 39 cards if you have one jar of greed.
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admin on Wednesday, January 13th, 2010 |
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every deck has a certain tempo. it may be fast, it may be slow. the deck that wins is usually the one to fight closest to its tempo. the tempo of a deck is decided by two things: card advantage and force. card advantage can be split into two sections; hand advantage and field advantage. hand advantage is how many cards you have in your hand. field advantage is how quickly you can swarm the field. force is the average attack and defense of your cards. if your deck has a problem with hand advantage, so that you do not replenish your hand, the tempo of your deck will decrees the longer the duel goes on. if you can quickly replenish your hand advantage, then the tempo of your deck will be more balanced. if your deck has cards to swarm the field, then the tempo will be fast at the start, but then can drop if you don’t have cards to replenish your hand advantage. if you do not swarm, then the tempo will be slow in the beginning, and increase over time. if your deck has a higher average defense than attack, it will be slower because you will not be attacking. if it has a higher average attack, then it will be faster because you will be attacking.
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admin on Friday, January 8th, 2010 |
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If you are still having trouble building a good deck, let me teach you how I do it. first, take your key card. next, look at the key card. if its effect requires other cards to get it out, then put those under it. if your key card requires a “event” to happen to a certain card, then put cards that create that situation to the left, and between your key card and the card that brings it out. cards that specifically support a card go to the right of the card. below the column, put all of your supporting monsters, and to the right put all of your other monsters. to the left, put your non-supporting spells and traps. and above that put your supporting spells and traps.
this format allows you to see the basic strategy of your deck, and allows you to see what the weak points are. if you don’t have any supporting monsters, then the deck will be weak, but you also need some good monsters as well. if any part is lacking, then you should add cards to it, or get rid of cards in another part.
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admin on Thursday, January 7th, 2010 |
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there are many ways to build a good deck, but the beast way is to center it around a key card. all good decks have a central card. once you have decided what that key card is, you need to find monsters that can support the strategy of your key card. they do not have to support the key card, just the basic idea behind it. usually this is the same attribute or type as the key card. in the new structure deck, Warriors’ Strike, Phoenix Gearfried is the key card. all the other monsters support the strategy of the Gemini monsters. for spells, you need to find a balance between aiding your strategy, and all around good cards. the same is true for traps as well. the reason that it’s not a good idea to fill your deck with only supporting spells and traps is that a deck needs to be flexible. if you only think about your strategy, then you are inflexible. what if you encounter a deck that hinders your strategy? then you will lose. however if your deck is flexible, then you might be able to win.
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admin on Tuesday, January 5th, 2010 |
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the game of yu-gi-oh is a trading card game. i will assume that if you are reading this you already know the rules. if you do not, buy structure deck
or starter deck online. these will also include a rule book, and a deck mat to get you started. if you are just getting into the game, i would suggest the newest deck: Warriors’ Strike Structure Deck, or the YuGiOh 5D’s 2009 Starter Deck. that will get you started with your collection.
one of the most basic strategy of yu-gi-oh is the deck size. the best size is 40 cards. the less cards you have, the more likely it is that you will draw any 1 card. sense the limit is 40 cards, it makes sense that 40 cards is the optimal size. also, most decks are split 50/50 between monsters, and spells/traps.