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admin on Monday, January 4th, 2010 |
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The tactics of diplomacy are simple. Once you know the political situation, you can determine the short term goals of your foes. Like if you are England, and France is already in the English Channel, with a second ship in the Irish Sea. If you try to move your fleets in London and Liverpool to Wales, there is a good chance that France will support one of them, and move into the center. But you can’t just let him convoy an army into Wales either. What do you do? One of Frances goals is to land an army in England, and going after Liverpool will not allow that. So he will attack Wales or London. Therefore you must support Liverpool into Wales. This will have the highest chance of success in the situation were Germany is at peace with France
What if Germany is starting to attack France? Then you have to try to get France to ally with you, but if that failed then you need to ally with Germany. For your moves though, you need to give your fleets hold orders. Then England can only take Wales. And you have nothing to fear, because he will not convoy an army into Wales, due to germany attacking him on land, and he will need that army for defense.
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admin on Saturday, January 2nd, 2010 |
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however, you can’t just assume that Russia or Austria will ally with you. Austria may not want to pull his forces away from Russia, and Russia may feel uncomfortable with pulling his forces away from Austria and Turkey. the worst case scenario is that both Russia and Austria do not want to ally. in that case you will need to ally with Italy. this alliance may be hard to use, but it will keep Italy of your back, while you attack England.
if Austria joins you, but Russia doesn’t, then you need to wait to attack England until Italy has fallen. it would be harder to attack Italy and England without an ally to use on both sides. england may attack you, but it should be fairly easy to get him to attack Russia.
of Russia joins you, but Austria doesn’t, you will need to ally with Italy, and convince Italy to ally with Russia. this way Russia can aid you against England, while making progress in Austria so that turkey doesn’t attack Russia. in this case you do not want Russia to be attacked, because you do not have the added centers from Italy to add to your attack on England, plus Russia will be under fire faster since Austria has his entire force against him.
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admin on Thursday, December 31st, 2009 |
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let’s take a look at the flow of a game. in this game, France and England allied, Turkey and Russia allied, and Italy and Austria allied. France and England both make gains in Germany early on, going to 6 centers each. the east and south do not make very many gains in the opening, staying at 4-5 centers each. France notices that Russia is not making very much progress down south, and so he has a few units that can’t do very much. diplomatically you also know that turkey is almost ready to make peace with Austria to go after Russia. Italy is to week to attack Austria, but Austria will not want to attack Italy. that means Italy will probably be attacking France soon. as France, you are also concerned about England’s large navy. if there is no Russian pressure in the north, he might decide to take over your empire. he also is likely to know the political situation in the south, and he would probably ally with Italy. how do you expand? the answer is that you ally with Russia and Austria. you know that Russia will be looking to expand into another country soon, and you also know that turkey may turn on Russia. so you can stab England to take most of his holdings in Germany, and give Russia units that he has to use on his southern front. allying with Austria allows you to attack Italy with fewer units. this would free up units to use against England. this situation results in minimal fleet presence in the north from Russia, while Austria has been weakened by a divided front. so as France, you now have around 15 centers.
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admin on Wednesday, December 30th, 2009 |
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when forming an alliance, you need to consider two main things: what type of power are you and your potential allies, and how well can you and your allies can expand. all powers can fall under two main types: naval or land. England, France, Italy, and turkey are all mostly naval powers. Germany, Russia, and Austria are mostly land powers. if two powers naval powers ally they may have problems latter in the game, as the naval units can only influence the boarder. if you have a large navy, but the battle is inland, then your navy is useless. this can lead to your former ally attacking you. the same is true, but to a lesser extent, of land powers. expansion is just the number of nations that you can invade. this allows you to “expand” faster. for instance, in an alliance between Russia and Turkey, Russia will be able to expand into two countries after Austria is defeated. while turkey will only be able to expand into Italy. Russia will have more opportunities to expand than turkey
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admin on Tuesday, December 15th, 2009 |
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These happen occasionally, but are not usually good ideas against experienced players. A triple would be opposed by a triple. This would bring the whole of Europe into a war, instead of small wars all over the continent. the forces would be about the same, so a early stalemate line being drawn would be likely.
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admin on Tuesday, December 8th, 2009 |
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Alliances are the biggest part of the game. However, some alliances are inherently better than others. Also, most alliances will benefit one power over the others. It is through the knowledge of these alliances that you can evaluate threats to your own empire. Be prepared for the unexpected thought, people have a tendency of not playing by the book. There are three main types of alliances: bordering, non-bordering, and corner. bordering alliances require more trust than non-bordering, and have less flexibility. Non-bordering are more likely to be used in the middle game, as the only two countries in the same region that are non-bordering are Italy and Russia. Non-bordering does not require as much trust. Just make sure that your ally is going to attack the same target as you. Corner are usually late in the game, and are between opposite corners of the board (Russia-France, England-Turkey) by far the safest, you really can’t be attacked very easily by your ally, because of the stalemate lines that you can use.
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admin on Saturday, December 5th, 2009 |
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This is one of the funniest and hardest powers on the board. Very venerable in the start, he needs all the help he can get just to survive! However if he does survive, Austria is nearly impossible to destroy. At only around four centers Austria is hard to defend, but if he reaches around six to seven, his defense dramatically improves. The trick for playing Austria is to master betrayal. It is always easier to take an allies center than one of your enemies. If you do not discard allies when they are no longer useful, then you will not be able to master the explosive power of Austria. As Austria, you can usually take Serbia, and if Italy doesn’t attack you can get Greece.
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admin on Wednesday, December 2nd, 2009 |
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Germany is one of the more aggressive powers, able to expand in four directions; Russia, England, France, and Austria. He can influence most of the board from his central position. Germany’s defense is not as good as France’s and England’s, but he makes up for that with power. With good allies on all sides, Germany is usually a pleasure to play. The important thing to remember is trust. Even though you are surrounded by good allies, they must trust you. Germany can be quickly destroyed if he has no allies. At the start expect to get Denmark and Holland. If you are greedy, then you can move the fleet to Holland and support yourself into Belgium. This is not suggested, as England and France will most likely attack you. Russia may send down their fleet as well, since they got Sweden.
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admin on Tuesday, December 1st, 2009 |
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Russia starts out the game with four units, but that does not mean that Russia is stronger than the other powers. Look closer, Russia has two fleets, one on the north and one on the south. This means that Russia has two fronts to fight on! And if he tries to fight on both, at first he will only have two units on each front. So it’s like Russia is two smaller countries added together, not one large country. Russia also has four directions of expansion; England, Germany, Austria, and Turkey. This means that Russia is very flexible. Also, he is already across on of the major stalemate lines. As Russia, expect to get Rumania. Germany might try to keep you out of Sweden, so don’t count on getting it.
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admin on Monday, November 30th, 2009 |
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A defensive power, it makes up the lower part of the northern stalemate. Just like England you have three directions to move in; Italy, England, and Germany. Just like England, you are fundamentally a naval power, but you can get army’s on the ground easier than England. The only problem is that it is too defensive, it’s kind of hard to expand after your initial target is defeated. However this slowness can garner you allies more easily than stronger powers. Expect to get Portugal and Spain at the start. You might be able to get Belgium if Germany or England aids you, but don’t count on it.